


It is not a full DepthBuffer repair and they have also some cons! You need to disable 3D Skybox or DepthBuffer will flickers when you are moving! I have not found any solution for this yet. NOTE: There are just some tricks to make it work. Color Correction can make it solid sometimes, so turn it OFF ( but in my case i can have it enabled and everything is fine ).When 3D Skybox is enabled ( it usually is ) DepthBuffer will flicker ( switching between playable area and 3D Skybox`s architecture ) when player is moving and looking around ( from what i saw it switch when your crosshair is on hidden 3D Skybox area but not always ) so you need to disable 3D Skybox architecture by typing r_3dsky 0 in console or SSAO will turns ON and OFF on player`s movement.MSAA makes it solid color aswell so you need to disable Antialiasing in game options ( but you can enable Anti-Aliasing in ReShade so git gut ).You can fix it by typing r_drawvgui 0 in console ( but who wants to play without HUD ? ) or by choosing right Depth Buffer from DX9 Tab in ReShade but it still needs some fixes VGUI ( HUD elements: health, ammo, crosshair ) makes it solid color so it has no depth information.Why DepthBuffer in Source is "broken" for ReShade?: In easy words it has "informations" about depth on your ingame screen ( how far props/walls/sky is from player`s camera ) and ReShade needs these informations for SSAO, Depth Of Field and all depth related shaders.No Problem! Follow my steps to fix messed DepthBuffer I am making sourcemod in SDK 2013 branch and I want to improve Source graphic a bit so i installed ReShade but then i realised something is wrong with AO, so i started to tweak settings with another depth buffers, disabling HUD.īut, i found a way to fix it a bit, that why i wanted to create this tutorial :D
